There are 2 heart events you can activate during a run, but sometimes there's 3, if you're a bit behind on points. If you do manage to get any coins or moon ores, then you can give one a day to Muffy, with all the other gifts. If you do this, you should be able to sell your cow straight after you milk it. If this happens, then a good back up strat is to feed and milk your cow, and then milk your cow again, the next day. Sometimes Carter won't even be in the ruins, and you can't dig at all. You don't know whether you'll get any coins or moon ores, but the more the better. The major problem with this, is that it's reliant on RNG. Considering she works until very late, there's no point in trying to catch her at the end of her shift, but instead, you need to come back at 10:00am the next day, which means waiting around 3 minutes.īut this doesn't mean those 3 minutes have to be wasted, as they can be spent in the ruins, trying to dig up coins and moon ores, to give to Muffy. When Muffy is working, she won't accept any gifts from you. Muffy starts her shift around 1:00pm-ish, with the exception of Spring 3 when you get the first heart event. In order to explain the next section, I'm going to first explain a strange part of the run.Īs you may know, Muffy works in the Blue Bar, which is open from 10:00am, until when, I don't know. It's also worth mentioning, that you cannot get this point, when Muffy is outside of the bar, it only works when she is inside the bar but not working. However, after 3 hearts, the answers all switch round, and the "to see you" answer is the second option. After you've talked to a few times, she'll ask why you're here, and to get the point you need to respond with, to see you, which for the first half of the run, is the default option. Talking to Muffy, to increase your points, isn't just talking to her. Milk your cow on day 1 (before you've talked to her), 2, 3 (depending on whether the ruins are open) and maybe 4 (if you have time) In terms of how many flowers you should pick up, pick up 3 flowers at the beginning of the run, and then on day 3, after you've talked to her, pick up 6. Saying no is obviously incorrect, saying if you want it gives you half a point, and saying yes gives you 1 point, but be careful, because the default option is if you want it, and hitting that can cost a bit of time. When giving Muffy a flower, she'll ask you if the flower is for her, and you'll get three options, Yes, If you want it, and No. However, increasing points using these methods, isn't fully straight forward. The reason why Muffy has more ways to increase points than Celia, is because you can give Muffy multiple gifts in one day. There are 5 different ways to increase your points with Muffy (6, but doing one of them, means you can't do another) 2 hearts isn't usually a problem, as you have to pass that amount anyway, but 4 hearts can cause a few problems, especially if you try and propose early for a better time. The big difference between Celia and Muffy, is that for both 2 hearts and 4 hearts, the amount of points required is somewhat random, with 2 hearts either being 7 or 8 points, and 4 hearts being 15 or 16 points. Much like Celia runs, I've used a point based system, to determine, how many red hearts Muffy will have. Marrying Muffy is, as you'd expect, somewhat similar to marrying Celia, you have to get her to 4 red hearts and then give her a blue feather.
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